Online status
First of all, go to the "Online Status" tab
Click "Enable online status" checkbox
Online Threshold - A parameter that determines how many seconds after the last status update to consider the user inactive.
LOOP_UPDATE - Behavior in which the player's online status will be updated in a loop every N seconds
Update Interval - Interval in seconds to update online status
WHEN_SPECIFIC_CALLS - Behavior in which the online status will be updated in parallel with the selected methods
CUSTOM - Behavior in which the online status will be updated by the code in the project
If you set "Online status" correctly - you will see red and green status indicators near the player's avatar in the examples
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