Online status

First of all, go to the "Online Status" tab

Click "Enable online status" checkbox

Online Threshold - A parameter that determines how many seconds after the last status update to consider the user inactive.

LOOP_UPDATE - Behavior in which the player's online status will be updated in a loop every N seconds

Update Interval - Interval in seconds to update online status

WHEN_SPECIFIC_CALLS - Behavior in which the online status will be updated in parallel with the selected methods

CUSTOM - Behavior in which the online status will be updated by the code in the project

If you set "Online status" correctly - you will see red and green status indicators near the player's avatar in the examples

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