API
CBSCurrencyModule.GetProfileCurrencies - Get currencies of current profile or by profile id
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
CurrencyModule.GetProfileCurrencies(OnGetCurrencies);
}
private void OnGetCurrencies(CBSGetCurrenciesResult result)
{
if (result.IsSuccess)
{
var currencies = result.Currencies;
foreach (var currencyInstance in currencies)
{
var currencyCode = currencyInstance.Value.Code;
var currencyValue = currencyInstance.Value.Value;
var isRecharchable = currencyInstance.Value.Rechargeable;
var maxRecharge = currencyInstance.Value.MaxRecharge;
var secondsToNextRecharge = currencyInstance.Value.SecondsToRecharge;
}
}
else
{
Debug.Log(result.Error.Message);
}
}
}
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var profileID = "some profile id";
CurrencyModule.GetProfileCurrencies(profileID, OnGetCurrencies);
}
private void OnGetCurrencies(CBSGetCurrenciesResult result)
{
if (result.IsSuccess)
{
var currencies = result.Currencies;
foreach (var currencyInstance in currencies)
{
var currencyCode = currencyInstance.Value.Code;
var currencyValue = currencyInstance.Value.Value;
var isRecharchable = currencyInstance.Value.Rechargeable;
var maxRecharge = currencyInstance.Value.MaxRecharge;
var secondsToNextRecharge = currencyInstance.Value.SecondsToRecharge;
}
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.AddCurrencyToProfile - Add currency to the current profile or by profile id
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var currencyCode = "GD";
var currencyValue = 100;
CurrencyModule.AddCurrencyToProfile(currencyCode, currencyValue, OnAddCurrency);
}
private void OnAddCurrency(CBSUpdateCurrencyResult result)
{
if (result.IsSuccess)
{
var balanceChange = result.BalanceChange;
var updatedCurrency = result.UpdatedCurrency;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var profileIDToAdd = "some profile ID";
var currencyCode = "GD";
var currencyValue = 100;
CurrencyModule.AddCurrencyToProfile(profileIDToAdd, currencyCode, currencyValue, OnAddCurrency);
}
private void OnAddCurrency(CBSUpdateCurrencyResult result)
{
if (result.IsSuccess)
{
var balanceChange = result.BalanceChange;
var updatedCurrency = result.UpdatedCurrency;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.SubtractCurrencyFromProfile - Subtract game currency from current profile or by profile id
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var currencyCode = "GD";
var currencyValue = 100;
CurrencyModule.SubtractCurrencyFromProfile(currencyCode, currencyValue, OnSubtract);
}
private void OnSubtract(CBSUpdateCurrencyResult result)
{
if (result.IsSuccess)
{
var balanceChange = result.BalanceChange;
var updatedCurrency = result.UpdatedCurrency;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var profileIDToSubtract = "some profile id";
var currencyCode = "GD";
var currencyValue = 100;
CurrencyModule.SubtractCurrencyFromProfile(profileIDToSubtract, currencyCode, currencyValue, OnSubtract);
}
private void OnSubtract(CBSUpdateCurrencyResult result)
{
if (result.IsSuccess)
{
var balanceChange = result.BalanceChange;
var updatedCurrency = result.UpdatedCurrency;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.GetCurrenciesPacks - Get all currencies packs.
using CBS;
using CBS.Example;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
CurrencyModule.GetCurrenciesPacks(OnGetPacks);
}
private void OnGetPacks(CBSGetCurrenciesPacksResult result)
{
if (result.IsSuccess)
{
var packs = result.Packs;
foreach (var pack in packs)
{
var packID = pack.ID;
var displayName = pack.DisplayName;
var description = pack.Description;
var priceTitle = pack.PriceTitle;
var exernalURL = pack.ExternalURL;
var tag = pack.Tag;
var currenciesInside = pack.Currencies;
var customData = pack.GetCustomData<CurrencyData1>();
}
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.GetPacksByTag - Get all currency packs by specific tag
using CBS;
using CBS.Example;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var packTag = "pack tag";
CurrencyModule.GetPacksByTag(packTag, OnGetPacks);
}
private void OnGetPacks(CBSGetCurrenciesPacksResult result)
{
if (result.IsSuccess)
{
var packs = result.Packs;
foreach (var pack in packs)
{
var packID = pack.ID;
var displayName = pack.DisplayName;
var description = pack.Description;
var priceTitle = pack.PriceTitle;
var exernalURL = pack.ExternalURL;
var tag = pack.Tag;
var currenciesInside = pack.Currencies;
var customData = pack.GetCustomData<CurrencyData1>();
}
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.GrantCurrencyPack - Grant currency pack to current profile.
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var packID = "pack id";
CurrencyModule.GrantCurrencyPack(packID, OnGrant);
}
private void OnGrant(CBSGrandPackResult result)
{
if (result.IsSuccess)
{
var grantedCurrencies = result.GrantedCurrencies;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
CBSCurrencyModule.PurchasePackWithRealMoney - Purchase pack with real money using Unity IAP
using CBS;
using CBS.Models;
using UnityEngine;
public class CurrencyExample : MonoBehaviour
{
private ICurrency CurrencyModule { get; set; }
void Start()
{
CurrencyModule = CBSModule.Get<CBSCurrencyModule>();
var packID = "pack id";
CurrencyModule.PurchasePackWithRealMoney(packID, OnPurchase);
}
private void OnPurchase(CBSPurchasePackWithRealMoneyResult result)
{
if (result.IsSuccess)
{
var grantedCurrencies = result.GrantedCurrencies;
var transactionID = result.TransactionID;
}
else
{
Debug.Log(result.Error.Message);
}
}
}
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