Auth editor

The module allows you to log in to the system. This module is key to all others. Other modules will not work without authorization

First of all open Auth Editor

You can see the following options there

AutoCreate Display Name - Enable this option to automatically generate player nicknames after registration. Does not apply to registration via email

Auto Login - Enable this option for the system to save the last successful authorization on the device. Allows you to use the CBSAuthModule.AutoLogin method to log into the game.

Device ID Data Provider - The source that provides the deviceID for the login.

Preload Account Data - Enable this option to get your account details right after login. For example after login you will have access to the property CBSProfileModule.DisplayName, CBSProfileModule.Avatar

Preload Level Data - Enable this option to get data about the current level and experience of the player immediately after login. For example, after login, the CBSProfileModule.CachedLevelInfo property will be available to you.

Preload Currencies - Enable this option to get all player Currencies immediately after login. For example, after login, the CBSCurrencyModule.CacheCurrencies property will be available to you.

Preload Inventory - Enable this option to get player Inventory immediately after login. For example, after login, the CBSInventoryModule.InventoryCache property will be available to you.

Preload Profile Data - Enable this option to get player Data immediately after login. For example, after login, the CBSProfileModule.CachedProfileData property will be available to you.

Preload Title Data - Enable this option to get Title Data immediately after login. For example, after login, the CBSTitleDataModule.GetFromCache method will be available to you.

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