API
CBSLeaderboardModule.GetLeadearboard - Get users leaderboard based on custom statistics.
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLeadearboard(request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetLevelLeadearboard - Get users leaderboard based by player level/xp
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetLevelLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLevelLeadearboard(request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetLeadearboardAround - Get leaderboard around user based on custom statistics.
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StatisticName = "your statistic name",
Version = null
};
LeaderboardModule.GetLeadearboardAround(request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetLevelLeadearboardAroundProfile - Get leaderboard around user based by player level/xp
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetLevelLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLevelLeadearboardAroundProfile(request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetLeadearboardByProfileID - Get leaderboard by profile id
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var profileID = "some profile ID";
var request = new CBSGetLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLeadearboardByProfileID(profileID, request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetLeadearboardAroundByProfileID - Get leaderboard around players by profile id.
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var profileID = "some profile ID";
var request = new CBSGetLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLeadearboardAroundByProfileID(profileID, request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetFriendsLeadearboard - Get friends leaderboard based by player level/xp
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetLeaderboardRequest
{
MaxCount = 100,
Constraints = CBSProfileConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetFriendsLeadearboard(request, OnGet);
}
private void OnGet(CBSGetLeaderboardResult result)
{
if (result.IsSuccess)
{
var version = result.Version;
var nextResetDate = result.NextReset;
var profileEntry = result.ProfileEntry;
var playerEntries = result.Leaderboard;
foreach (var entry in playerEntries)
{
var profileID = entry.ProfileID;
var displayName = entry.DisplayName;
var avatar = entry.Avatar;
var clanID = entry.ClanID;
var clan = entry.ClanEntity;
var levelInfo = entry.Level;
var statisitcs = entry.Statistics;
var statisticPosition = entry.StatisticPosition;
var statisticValue = entry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.UpdateStatisticPoint - Update statisitc points by statistic name
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var statisticName = "your statisitc name";
var valueToUpdate = 10;
LeaderboardModule.UpdateStatisticPoint(statisticName, valueToUpdate, OnUpdate);
}
private void OnUpdate(CBSUpdateStatisticResult result)
{
if (result.IsSuccess)
{
var profileID = result.StatisticName;
var statisitcNAme = result.StatisticName;
var updatedPosition = result.StatisticPosition;
var updatedValue = result.StatisticValue;
}
}
}
CBSLeaderboardModule.AddStatisticPoint - Add statisitc points by statistic name
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var statisticName = "your statisitc name";
var valueToUpdate = 10;
LeaderboardModule.AddStatisticPoint(statisticName, valueToUpdate, OnUpdate);
}
private void OnUpdate(CBSUpdateStatisticResult result)
{
if (result.IsSuccess)
{
var profileID = result.StatisticName;
var statisitcNAme = result.StatisticName;
var updatedPosition = result.StatisticPosition;
var updatedValue = result.StatisticValue;
}
}
}
CBSLeaderboardModule.ResetAllProfileStatistics - Reset all players statistics, include all leaderboards and player exp/level.
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
LeaderboardModule.ResetAllProfileStatistics(OnReset);
}
private void OnReset(CBSBaseResult result)
{
if (result.IsSuccess)
{
Debug.Log("All statistics reseted");
}
}
}
CBSLeaderboardModule.GetLeaderboardAroundClan - Get leaderboard around clan
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var clanID = "some clan ID";
var request = new CBSGetClanLeaderboardRequest()
{
MaxCount = 100,
Constraints = CBSClanConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetLeaderboardAroundClan(clanID, request, OnGet);
}
private void OnGet(CBSGetClanLeaderboardResult result)
{
if (result.IsSuccess)
{
var clanEntry = result.ClanEntry;
var nextResetDate = result.NextReset;
var version = result.Version;
var leaderboard = result.Leaderboard;
foreach (var clanLeaderboardEntry in leaderboard)
{
var clanID = clanLeaderboardEntry.ClanID;
var displayName = clanLeaderboardEntry.DisplayName;
var description = clanLeaderboardEntry.Description;
var membersCount = clanLeaderboardEntry.MembersCount;
var visibility = clanLeaderboardEntry.Visibility;
var clanAvatar = clanLeaderboardEntry.Avatar;
var clanLevel = clanLeaderboardEntry.LevelInfo;
var clanStatistics = clanLeaderboardEntry.Statistics;
var clanData = clanLeaderboardEntry.ClanData;
var clanPosition = clanLeaderboardEntry.StatisticPosition;
var clanValue = clanLeaderboardEntry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.GetClanLeaderboard - Get clans leaderboard
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var request = new CBSGetClanLeaderboardRequest()
{
MaxCount = 100,
Constraints = CBSClanConstraints.Default(),
StatisticName = "your statistic name",
StartPosition = 0,
Version = null
};
LeaderboardModule.GetClanLeaderboard(request, OnGet);
}
private void OnGet(CBSGetClanLeaderboardResult result)
{
if (result.IsSuccess)
{
var clanEntry = result.ClanEntry;
var nextResetDate = result.NextReset;
var version = result.Version;
var leaderboard = result.Leaderboard;
foreach (var clanLeaderboardEntry in leaderboard)
{
var clanID = clanLeaderboardEntry.ClanID;
var displayName = clanLeaderboardEntry.DisplayName;
var description = clanLeaderboardEntry.Description;
var membersCount = clanLeaderboardEntry.MembersCount;
var visibility = clanLeaderboardEntry.Visibility;
var clanAvatar = clanLeaderboardEntry.Avatar;
var clanLevel = clanLeaderboardEntry.LevelInfo;
var clanStatistics = clanLeaderboardEntry.Statistics;
var clanData = clanLeaderboardEntry.ClanData;
var clanPosition = clanLeaderboardEntry.StatisticPosition;
var clanValue = clanLeaderboardEntry.StatisticValue;
}
}
}
}
CBSLeaderboardModule.AddClanStatisticPoint - Add clan statistic point of current profile clan
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var clanStatisitcName = "statisitc name";
var valueToAdd = 10;
LeaderboardModule.AddClanStatisticPoint(clanStatisitcName, valueToAdd, OnUpdate);
}
private void OnUpdate(CBSUpdateClanStatisticResult result)
{
if (result.IsSuccess)
{
var clanID = result.ClanID;
var statisitcName = result.StatisticName;
var updatedPosition = result.StatisticPosition;
var updatedValue = result.StatisticValue;
}
}
}
CBSLeaderboardModule.UpdateClanStatisticPoint - Update clan statistic point of current profile clan
using CBS;
using CBS.Models;
using UnityEngine;
public class LeaserboardExample : MonoBehaviour
{
private ILeaderboard LeaderboardModule { get; set; }
private void Start()
{
LeaderboardModule = CBSModule.Get<CBSLeaderboardModule>();
var clanStatisitcName = "statisitc name";
var valueToAdd = 10;
LeaderboardModule.UpdateClanStatisticPoint(clanStatisitcName, valueToAdd, OnUpdate);
}
private void OnUpdate(CBSUpdateClanStatisticResult result)
{
if (result.IsSuccess)
{
var clanID = result.ClanID;
var statisitcName = result.StatisticName;
var updatedPosition = result.StatisticPosition;
var updatedValue = result.StatisticValue;
}
}
}
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