Pack
Pack - allows you to combine items into groups. For example, to make a purchase. After the purchase, the contents of the pack will be automatically credited to the player
Open Packs editor
You can create a new category for items to sort them by type. Click "Add category". Enter Category ID. Click Add and Save
Now you can create new pack. Click "Add new pack"
Item ID - Unique id for item.
Title - Full name of the item.
Description - Full description for item.
Category - You can change iem category here.
Custom Data - Allows you to create a set of your own access data from code.
To create your own custom data set - create a new class and inherit from "CBSItemCustomData". Only fields and the following data types are supported - 'int', 'float', 'string', 'enum', 'List<string>', 'List<float>', 'List<int>'
After that you will see your class in the selection list of "Custom Data". Fill in your details
Packs tab
Select the item you want to add to the pack. Click "Add"
You can also add currency to pack. Select currency code and click "Add currency"
Prices tab
To set a price for an item - select the currency code from the list and click "Add currency"
Set a price. Also you can set the price for "Real Money price" to make in-app purchases
Linked Data tab
Sprite - Sprite for game item. ATTENTION! The sprite is not saved on the server, it will be included in the build.
Prefab - Prefab for game item. ATTENTION! The prefab is not saved on the server, it will be included in the build
Scriptable - Scriptable data for game item. ATTENTION! The data is not saved on the server, it will be included in the build
External Icon URL - You can use it for example for remote texture url
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